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Put your character in a Godot game

Last updated: 8 August 2026

Godot is a free program for making games. It opens your character with no add-ons and no setting up. Godot's own help pages even say this is their favourite kind of 3D file.

Godot does one thing differently from every other program. Read the box below first or you will spend ten minutes looking for a button.

There is no Import button in Godot. Do not look for one.

Instead, you put the file into your game's folder. Godot spots it and brings it in by itself. That is the whole thing. People who have used Blender hunt for the Import menu for ages before someone tells them.

Get your character into Godot

  1. Make a character and save it

    Go to the Brainrot Generator and press GENERATE until you get a character you like. It is free and there is nothing to sign up for.

    Then open the Share tab and press Download .glb. You get one file with everything inside it.

  2. Put the file in your game's folder

    Find the folder your game lives in. It is the one with a file called project.godot in it. Drop your .glb anywhere inside that folder.

  3. Go back to Godot and look

    Your file shows up in the FileSystem box at the bottom left. Godot brought it in on its own. Nothing asked you anything.

    A bunch of picture files appear next to it too — about a dozen, with names ending _0, _1, _2 and so on. That is meant to happen. Those are your character's colours and patterns, unpacked so Godot can use them. Leave them there. If you delete them your character turns grey.

  4. Drag it into your game

    Drag the .glb from the FileSystem box into the big 3D window. Your character is in the game.

What you just added

Look at the Scene box at the top left. Your character is there, but it is called AuxScene.

That is not a mistake and it is not your character's name. It is only a dull default name. Rename it to anything you want. Nothing depends on it.

Your character's body parts are inside it — body, head, L_arm and R_arm for the arms, L_leg and R_leg for the legs.

You cannot see them yet. Godot keeps the insides of a dragged-in model locked, so the Scene box shows you AuxScene and nothing under it. The next section unlocks them.

Move an arm or a leg

Each body part turns from the right spot already. Arms turn at the shoulder. Legs turn at the hip. You do not have to build anything first. You only have to unlock the parts.

  1. Unlock the body parts

    In the Scene box, right-click AuxScene. Choose Editable Children.

    The body parts appear underneath. Now you can click them.

  2. Click an arm

    Click L_arm in the Scene box. A box appears around that arm so you can see which one you picked.

  3. Turn it

    Look at the Inspector on the right. Open Transform. Find Rotation and type 45 into the first box.

    The arm swings forward from the shoulder.

  4. Put it back

    Type 0 back into the box, or press Ctrl and Z together. Nothing you do here changes your original file.

Turn the arm. Do not move it. There is a move tool as well, but moving an arm drags it away from the body and leaves a hole. Turning swings it from the shoulder, which is what you almost always want.

Want to drag instead of typing numbers? Press E for the turning tool, then drag one of the coloured rings. Press W to go back to normal.

Making your changes stick

Unlocking the parts is fine for posing your character in one scene. But if you start adding things to it, do this instead.

Here is why. Godot re-reads your .glb whenever it changes, and it never writes anything back into it. So work done in the wrong place can disappear.

  1. Right-click your file

    In the FileSystem box, right-click the .glb and choose New Inherited Scene.

  2. Build on top of it

    Save it. Now you can add things — a shape so your character bumps into walls, movement, code — and they will not get wiped out.

What this will not let you do: you cannot delete the body parts that came from your file. You can add as much as you like on top. Adding is fine. Removing is not.

Shiny parts look dull. Why?

Same reason as in Blender, and nothing is broken. Shiny things look shiny because they reflect the room around them, and your game does not have a room yet.

Add a WorldEnvironment to your scene and give it a sky. The metal and neon come straight back.

Quick facts

How to bring it inPut the file in your game's folder. There is no Import button
Anything to install?No
What it is calledAuxScene — rename it, the body parts are inside
All those .png filesMeant to happen. They are your colours. Keep them
To reach the body partsRight-click it ▸ Editable Children
File sizeSmall — about 64 to 130 KB

← Make a character

Notes

How Godot brings files in, what it names them, and the limits on building on top come from Godot's own help pages for Godot 4. These steps were run in Godot 4.7.1 with a real character from this site. File sizes are measured from those characters.